INSTANCE ItHe_Crown (C_Item)
{
	name = "Crown";
	
	mainflag = ITEM_KAT_ARMOR;
	flags = 0;
	
	protection [PROT_EDGE] 	= 10;
	protection [PROT_BLUNT] = 10;
	protection [PROT_POINT] = 10;
	protection [PROT_FIRE] 	= 0;
	protection [PROT_MAGIC] = 0;
	
	value = VALUE_ITAR_Governor;
	
	wear = WEAR_Head;
	
	visual = "KroneTga.3ds";
	visual_skin = 0;
	material = MAT_METAL;
	
	description = name;
	
	TEXT[1] = NAME_Prot_Edge;
	COUNT[1] = protection [PROT_EDGE];
	
	TEXT[2] = NAME_Prot_Point;
	COUNT[2] = protection [PROT_POINT];
	
	TEXT[3] = NAME_Prot_Fire;
	COUNT[3] = protection [PROT_FIRE];
	
	TEXT[4] = NAME_Prot_Magic;
	COUNT[4] = protection [PROT_MAGIC];
	
	TEXT[5] = NAME_Value;
	COUNT[5] = value;
};